

Friendly was still present in Half-Life as late as of the beginning of 1998. The sexual themes of some of these enemies were intended to elicit a response from the homophobia of some 14-year-old boys, a significant portion of the targeted audience for the game. Newell and Backman then began a discussion about possible psycho-sexual alien behaviors and clinical descriptions of disturbed adolescent sexual fantasies. Birdwell was worried that Newell wouldn't approve of this material, but it turned out that was exactly what he was looking for. When questioned about it, Backman described that the creature would use its tentacled arms to pull the player towards itself until the point of fatal copulation. Backman presented him and Gabe Newell, Valve's managing director, sketches of several very sexual-oriented monsters, the kind of material Birdwell did not expect. Birdwell had always liked his work, so while searching for a concept artist for Half-Life several years later, he asked Backman to provide a couple of sketches for possible monsters. According to the book, Valve's Ken Birdwell had a friend whose 12-year-old brother, Ted Backman, used to draw. Half-Life 2: Raising the Bar offers an account as to the origin of the alien's design. Two sequences show it rearing up on its hind legs and whipping its target with its tentacles, a double whip variation also included, as well as vomiting at the player when at range. Its most recent attacks in the game's development are demonstrated in the model's animations. It was even suggested that Gordon's glasses fly off and leave the player stuck in combat with blurry vision, a feature that would have been challenging to implement considering the game technology available at the time. One of its proposed attacks was to pound the ground and knock the player's weapon out of his hand. If a bad-ass monster is close by, it'll make a warning cry and run away.” - Ted Backman

“It's a carrion eater, and it thinks you are the coolest thing it's ever seen because you create so much food! You can snuff it if you want to, but, if you pay attention to its behaviour, it'll act as an early warning system.
